﻿local L = LibStub("AceLocale-3.0"):NewLocale("ag_UnitFrames", "zhCN", false)

if L then
L["Interface\\AddOns\\ag_UnitFrames\\fonts\\barframes.ttf"] = "fonts\\ZYHei.ttf"
--options
-- custom strings
L["Absolute HP"] = "生命值"
L["Current and maximum HP in absolute values"] = "当前和最大生命值"
L["Absolute Mana"] = "法力值"
L["Current and maximum MP in absolute values"] = "当前和最大法力值"
L["Percent HP"] = "百分比生命值"
L["Current HP in percent (Unknown value for people not in party/raid)"] = "当前百分比生命值(对不在队伍/团队的使用未知值)"
L["Percent MP"] = "百分比法力值"
L["Current MP in percent"] = "当前百分比法力值"
L["Current XP"] = "当前经验值"
L["Current and total required XP"] = "当前和全部需要的经验"
L["Percent XP"] = "百分比经验值"
L["Current XP in percent"] = "当前百分比经验值"
L["Rested XP"] = "剩余经验"
L["Percent Rested XP"] = "百分比生于经验"
L["Rested XP as a percentage of the current level"] = "当前等级百分比剩余经验值"
L["Current Reputation"] = "当前声望值"
L["Reputation with the currently watched faction"] = "当前势力声望值"
L["Percent Reputation"] = "百分比声望值"
L["Reputation with the currently watched faction as a percentage"] = "当前势力百分比声望值"
L["Name"] = "名字"
L["Character Name"] = "角色名字"
L["Class"] = "职业"
L["Character Class"] = "角色职业"
L["Level"] = "等级"
L["Character level"] = "角色等级"
L["Race"] = "种族"
L["Character Race"] = "角色种族"
L["Raidgroup"] = "团队"
L["Current raid subgroup"] = "当前团队中队伍"
L["AFK/DND Status"] = "AFK/DND状态"
L["Displays the AFK or DND status"] = "显示AFK或者DND状态"
L["Mobtype"] = "怪物种类"
L["Elite, boss or rare"] = "精英，首领或者稀有"
L["Boss"] = "首领"
L["Rare-Elite"] = "稀有精英"
L["Elite"] = "精英"
L["Rare"] = "稀有"
-- Unit status
L["dead"] = "死亡"
L["ghost"] = "灵魂"
L["disc"] = "离弦"
L["loading"] = "载入"
L["Combat"] = "战斗"
L["Resting"] = "休息"
L["Unknown"] = "未知"
L["Male"] = "男性"
L["Female"] = "女性"
L["Rested"] = "Rested"
L["(L)"] = true
L["(Leader)"] = true
L["Tapped"] = "*"
L["Name"] = "名字"
L["Index"] = "索引"
L["Subgroup"] = "队伍"
L["Class"] = "职业"
L["up"] = "向上"
L["down"] = "向下"
L["left"] = "向左"
L["right"]= "向右"

L["player"]					= "玩家"
L["pet"]					= "玩家宠物"
L["party"]					= "队伍"
L["partypet"]				= "队伍宠物"
L["partytarget"]			= "队伍目标"
L["target"]					= "目标"
L["focus"]					= "焦点"
L["focustarget"]			= "焦点目标"
L["targettarget"]			= "目标的目标"
L["targettargettarget"]		= "目标的目标的目标"
L["raid"]					= "团队"
L["raidpet"]				= "团队宠物"
L["pettarget"]				= "宠物目标"

L["Opens the ag_UnitFrames configuration dialog"] = "打开ag_UnitFrames设置会话"

L["Units"] = "单位"
L["Unit Frames"] = "单位目标"
L["Frame Colors"] = "框体颜色"
L["Bar Colors"] = "状态条颜色"
L["Enabled Modules"] = "启用模块"
L["Misc Options"] = "启用模块"

L["Health"] = "生命值"
L["Sets the health color."] = "设定生命值颜色"
L["Mana"] = "法力值"
L["Sets the mana color."] = "设定法力值颜色"
L["Rage"] = "怒气值"
L["Sets the rage color."] = "设定怒气值颜色"
L["Energy"] = "能量值"
L["Sets the energy color."] = "设定能量值颜色"
L["Pet Focus"] = "宠物焦点"
L["Sets the pet focus color."] = "设置宠物焦点颜色"
L["Casting Bar"] = "施法条"
L["Sets the color for the casting bar progress."] = "设置施法条颜色"
L["Experience"] = "经验值"
L["Sets the xp color."] = "设置经验值颜色"
L["Rested Experience"] = "剩余经验值"
L["Sets the rested xp color."] = "设置剩余经验值颜色"

L["Frames"] = "框体"
L["Change the unit frame background colour."] = "改变框体背景颜色"
L["Borders"] = "边框"
L["Change the frame border color."] = "改变边框颜色"

L["Lock Frames"] = "锁定框体"
L["Locks the unit frames."] = "锁定单位框体"

L["Bar Texture"] = "状态条材质"
L["Selects the global status bar texture."] = "设置全局状态条材质"

L["Bar Fade Time"] = "淡出时间"
L["Sets the time it takes for a bar to fade"] = "设置状态条弹出时间"

L["Hide in Raid"] = "在团队中隐藏"
L["Hides party frames in raid."] = "在团队中隐藏队伍框体"
L["Show 5-man Raid as Party"] = "显示团队中的5人队伍"
L["Handles as 5-man raid as if it was a normal party."] = "将5人团队显示为小队"
L["Group With"] = "组队合并"
L["Configures how these unit frames group."] = "设置单位框体合并"
L["Parent"] = true
L["Free"] = true
L["Self"] = true
L["Frame Style"] = "框体样式"
L["Adjust the style of the frame."] = "调整框体样式"
L["Border"] = "边框"
L["Adjust the border type."] = "调整边框样式"
L["Width"] = "长度"
L["Adjust the frame width."] = "调整框体长度"
L["Height"] = "高度"
L["Adjust the frame height."] = "调整框体高度"
L["Scale"] = "缩放"
L["Adjust the scale of the frame."] = "缩放框体"

L["Bar Height Modifier"] = "改变框体高度"
L["Adjust the height of the individual bars."] = "分别调整状态条高度"
L["Height Modifier"] = "改变高度"
L["Sets the height factor of the given object."] = true

L["Font Type"] = "字体"
L["Sets the override font type."] = "设置字体种类"
L["Font Size"] = "字号"
L["Sets the override font size."] = "设置字号"
L["Font Override"] = "使用字体"
L["Enables overriding of font type/size."] = "启用当前字体种类/字号"

L["Text Customization"] = "自定义文本"
L["Customizes the text on the unit frames."] = "自定义单位框体文本"
L["Tags"] = "标签"
L["Configures what text the string should display."] = "设置显示的文本"

L["Hide in raid"] = "在团队中隐藏"
L["Hide the party while in a raid."] = "当在团队时隐藏"
L["Show in 5 man raid"] = "在团中显示5人队伍"
L["Show the party in raids smaller than 5."] = "当团队人数少于5时显示队伍"

L["Enable Modules"] = "启用模块"
L["Enable or disable this module"] = "启用或者禁用模块"

---------------------------------------
--------[[ HealthBar Module ]]---------
---------------------------------------

L["Healthbar"] = "生命值状态条"
L["Healthbar options."] = "生命值状态条选项"
L["Color by class"] = "职业颜色"
L["Colors the healthbar by class."] = "生命值状态条显示职业颜色"
L["Color by hostility"] = "敌对颜色"
L["Colors the healthbar by hostility."] = "生命值状态条显示敌对颜色"
L["Fade Healthbar"] = "淡出生命值状态条"
L["Fades healthbar changes."] = "生命值状态条淡出变化"
L["Smooth Healthbar"] = "平滑生命值状态条"
L["Smooths healthbar changes."] = "平滑生命值状态条变化"
L["Color Red at Aggro"] = "显示红色为攻击性颜色"
L["Color the healthbar Red when the unit has aggro."] = "当单位受到攻击时生命值状态条显示为红色"

---------------------------------------
---------[[ PowerBar Module ]]---------
---------------------------------------

L["Powerbar"] = "能量条"
L["Powerbar options."] = "能量条选项"
L["Enable Powerbar"] = "启用能量条"
L["Enables the powerbar."] = "开启能量条"
L["Fade Powerbar"] = "淡出能量条"
L["Fades powerbar changes."] = "淡出能量条变化"
L["Smooth Powerbar"] = "平滑能量条"
L["Smooth powerbar changes."] = "平滑能量条变化"

---------------------------------------
---------[[ Aura Module ]]-------------
---------------------------------------

L["Auras"] = "状态"
L["Aura options."] = "状态显示"
L["Position"] = "位置"
L["Sets the position in which auras should be displayed in releation to the unit frame."] = "设置状态在单位框体上显示的位置"
L["Right"] = "右边"
L["Left"] = "左边"
L["Above"] = "上方"
L["Below"] = "下方"
L["Inside"] = "内部"
L["Hidden"] = "隐藏"
L["Rows"] = "行"
L["Rows of auras to display."] = "行显示状态"
L["Columns"] = "列"
L["Columns of auras to display."] = "列显示状态"
L["Enable Highlights"] = "启用高亮"
L["Highlights the frame in color if debuffed."] = "高亮显示框体Debuff"
L["Filter Auras"] = "过滤状态"
L["Filters auras relevant to your class"] = "过滤职业相关状态"
L["Prioritize Buffs"] = "Buffs优先"
L["Prioritize buffs above debuffs"] = "Buffs优先高于Debuffs"
L["Enable Cooldown"] = "启用冷却"
L["Shows a cooldown dial on auras"] = "启用冷却"

---------------------------------------
---------[[ CastBar Module ]]-------------
---------------------------------------

L["Castbar"] = "施法条"
L["Castbar options."] = "施法条选项"
L["Enable Castbar"] = "启用施法条"
L["Displays a casting bar for the unit."] = "为单位显示施法条"
L["Interrupted"] = "打断"
L["Failed"] = "失败"

---------------------------------------
---------[[ Combat Text Module ]]------
---------------------------------------

L["Combat Text"] = "战斗文本"
L["Combat text options."] = "战斗文本选项"
L["Enable Combat Text"] = "启用战斗文本"
L["Displays a text overlay with combat information."] = "显示战斗信息文本"

---------------------------------------
---------[[ Highlight Module ]]--------
---------------------------------------

L["Highlight"] = "高量"
L["Highlight options."] = "高亮选项"
L["Enable highlights"] = "启用高亮"
L["Highlights the frame when selected."] = "高亮显示选中框体"

---------------------------------------
---------[[ Experience Module ]]-------
---------------------------------------

L["Experience"] = "经验条"
L["Experience options."] = "经验条选项"
L["Enable Experiencebar"] = "启用经验条"
L["Enables the Experiencebar."] = "启用经验条"
L["Show text"] = "显示文本"
L["Show text on bar"] = "在状态条上显示文本"
L["Show tooltip"] = "显示标签"
L["Show tooltip when mousing over the bar"] = "在鼠标经过时显示标签"
L["XP: %d/%d (%.1f%%)"] = true
L["|c0064e1ff+%d rested|r"] = true
L["%d to level%s"] = true



---------------------------------------
---------[[ Portrait Module ]]---------
---------------------------------------

L["Portrait"] = "头像"
L["Portrait options."] = "头像选项"
L["Enable Portrait"] = "启用头像"
L["Draws a portrait of the character."] = "角色头像"
L["Portrait Style"] = "头像样式"
L["How to display the portrait."] = "如何显示头像"
L["3d portrait"] = "3D头像"
L["2d portrait"] = "2D头像"
L["Class icon"] = "职业图标"

---------------------------------------
---------[[ Range Check Module ]]------
---------------------------------------

L["Range Check"] = "距离检测"
L["Range check options."] = "距离检测选项"
L["Enable Range Check"] = "启用距离检测"
L["Fades out of range units."] = "淡出距离检测单位"

--more
end